Polyversal Base Game - With 2 Battlegroups

MSRP: $180 USD

Store Link: CEW00010

This product is currently available for partial delivery. Electronic Rules, Arsenal App, and Miniatures and Dice ship / deliver now. Printed components ship Q3 2020.

Polyversal Box CoverPolyversal is a universal 6mm-15mm sci-fi miniatures system designed by Ken Whitehurst. The Polyversal system works with miniatures you may already have in the 6mm-15mm range and includes a design utility that fully incorporates the game's Combatant Design Rules, allowing you to quickly and easily customize your armies within the rules of the system. The setting is a gritty plausible future with a storyline that promises to capture your imagination while providing endless hours of gaming entertainment.

Product CEW00010 is the boxed Polyversal base game with miniatures and associated hexagonal Combatant Tiles (2 complete Battlegroups). The base boxed set includes everything you need to get started with gameplay- as well as the ability to expand with your own miniatures from any line you prefer- and use our Design Application, Arsenal, to create Combatant Tiles for them. Make printing your own tiles a snap with our Hexagonal Peel-and-Stick printable paper and die cut blanks.

Polyversal Box CoverThis product is intended for players who want to get started playing Polyversal without having to spend any time designing Combatant Tiles for the game. While you may always customize the game later, this set includes two complete Battlegroups of miniatures and Combatant Tiles pre-designed by Collins Epic Wargames for a more out-of-the-box playable experience. We have partnered with five manufacturers to include an awesome collection of miniatures from multiple lines that are all compatible within Polyversal. In addion, professional artists Bruno Werneck and James Masino have helped us bring each miniature to life with amazing Combatant Tile artwork for every model included.



What is Included?

  • Rulebook (8.5x11, full color, 172 pages) - Printed and Electronic Copies
  • 18 Scenarios
  • 2 Miniatures Battlegroups defined in detail below (UN A, OPFOR A) (unpainted, unassembled, 750 pts each)
  • Sets of 3" Hexagonal Combatant Tiles for each of the two Battlegroups
  • 2 sets of Orders Tokens
  • 1 Set of Tracking Counters
  • 15 Polyhedral Dice (3x each: D4, D6, D8, D10, D12, color-coded for Polyversal)
  • 2 Quick Reference Cards
  • Design Application Arsenal for creation of Combatant Tiles
  • Heavy Duty Telescoping Box

Battlegroups Included

The UN A Quick Reaction Force Battlegroup Includes the following miniatures:

  • 24x 6mm Power Armor (Brigade)
  • 4x Quoll Recce Vehicles (Brigade)
  • 3x Wombat Grav MICVs (Brigade)
  • 3x Ocelot Light Grav Tanks (Brigade)
  • 3x Encegon Heavy Tanks w/Heavy Plasma Gun and Missiles (Plasmablast)
  • 4x Janus Scout Walkers (Hawk)
  • 3x Leehark VTOLs (Plasmablast)




The OPFOR A Minutemen Battlegroup Includes the following miniatures:

  • 24x Progenitor Heavy Infantry (Plasmablast)
  • 3x Wolfbite Missile Trike (Plasmablast)
  • 3x Ratels (Brigade)
  • 4x Catroux Main Battle Tanks (Brigade)
  • 2x Drones w/Missiles (Mircroworld)
  • 2X Siafu w/Rail Guns (Microworld)
  • 3x Dragonfly VTOLs (Mircroworld)







Gameplay Information

Polyversal is intended for use with 6mm scale miniatures, but may be used with larger 10mm or 15mm miniatures if desired. The game uses color-coded polyhedral dice and Combatant Tiles to reflect the combat qualities of your units, their weaponry, attack ability, evasion, effectiveness, and more.

  • * A single roll of three color-coded polyhedral dice is used to resolve each attack without the need for re-rolls to determine hits, saves, or damage effects. This makes combat resolution fast and intuitive.

  • * Hexagonal Combatant Tiles that you may create and customize to represent miniatures from any line physically arrange together to provide a visual command structure for each "battlegroup" you form around a central command unit. With all of the vital information you need on each Combatant Tile, your eyes remain focused on the battlespace, not the rulebook.

  • * A sleek initiative-based orders and activation system keeps players continually involved. You don't stare and wait as your opponent has fun- Initiative "face-offs" between Battlegroup Commanders determine the next minis that activate.

Watch an introductory gameplay video:

What Players Say

"A level of crunch in the app to make units, and streamlined gameplay makes it a perfect combination for me." - Lee Sweeney
"Every mini I've been hoarding for 30 years finally has a use!" - Charles Lewis
"Full marks to the Arsenal app, very easy to use. Also the rules allow plenty of variation so models that would have been very similar to other models in other rule sets can be made different in Polyversal" - Tim Snoddy
"The game is quick, it’s tactical and has a great command and control mechanism, so it’s perfect for playing large sci-fi games."  - Mike Hobbs Review
"Polyversal has a lot going for it; an engrossing story line and framework for gamers to help build upon and expand, astounding art from Bruno Werneck, a self-contained box set with elegant, streamlined rules that you can put right on the table, and an open system from which you can adopt your own models to, in any timeline you wish." - Review by Maurice Fitzgerald